Mar 31, 2012

Wilted Rose Flat Colors

Flat colors for 'The Circle of The Wilted Rose'

I've been trying to experiment with different styles, it's hard sometimes to work in a different way when I'm so used to the method I've developed.

Well it's always a good idea to expand my portfolio and I do enjoy a challenge

Mar 26, 2012

Reclamation RPG - Radiation

Yet another illustration for the Reclamation RPG.

This was interesting to do, I went through a ton of thumbnails and finally settled on this pretty simple composition, it got the message across better than any other complicated composition I could think of.

Mar 23, 2012

The Circle of the Wilted Rose - Page 2

Color for the second page of the comic 'The Circle of the Wilted Rose' you can tell I'm just aping Dave Stewart, but damn, his colors are impressive.

Drawings by Joyce Maureira

Mar 15, 2012

Reclamation RPG - Terrain Cover

Another illustration for the Reclamation RPG by Architect Games.

Hey I finished this one in a day, well I want to do an acrylic version, I kind of like the drawing, maybe I can use the black & white piece as a study.

Mar 14, 2012

Reclamation RPG - Cover Sketch

Preliminary drawing for another illustration.

I really like this one, so I was hoping to turn it into an acrylic, sadly I'm running out of time and I have to deliver every commission for this client next week, so I'll just do it in ArtRage as usual. Maybe I'll redo it as an acrylic later on.

It was done with a Pentel Brush Pen btw.

Mar 13, 2012

Blue Dragon 2

Another Blue Dragon in a weird format.

There dragons are done as part of a calendar by Devir, for games such as MtG, or Yu-Gi-Oh! sadly the last dragon got rejected because it was to much like MtG (good for me) and the people of Konami didn't like it.

So, this other dragon has a more Yugi-ish look, loosely based on Red Eyes Black Dragon with that metallic finish and what have you.

Mar 12, 2012

Reclamation RPG - Ambush

I'm back from my vacations (yeah I took a week off).

Here's a new piece for the Reclamation RPG, I'm slightly getting more used to messing with the PoV.